Rogues and Roses
A strange winged creature that is Nico's Familiar
Unspent – 1700
Move: 8/16/24/48 (Flying) 10/20/30/60 (Ground)
AP: Natural Armour 8 All
Skills: Acrobatics, Awareness. Concealment (+20), Shadowing, Silent Move, Tracking +20
Talents: Assassin Strike, Lightning Attack, Swift Attack, Furious Assault, Talented (Shadowing)
Deadly Ambusher: Automatically hits surprised targets and chooses the location. Victims only receive half armour rounded down and its attacks count as tearing.
Disturbing: (Fear 1)
Living Arsenal: – Natural weapons are no longer Primitive, increase Pen by 2, Increase Armour to 8 (included)
Quadruped: – Double AB when determining movement rate.
Size (Puny): (-20 to hit, +20 to Concealment, (AB-2 for Move)
Valuable: – Near Unique
Phase: – May enter a phased state where it is unaffected by anything not also in the phased state. It cannot pass through psychically charged barriers, Holy Wards or Geller Fields. It is a half action to move from one state to another.
Adaptation (Void): The creature can survive in the void, it apparently has no need to breathe. This may be tied to its phase ability.
Claws or Fangs (Melee; 1D10+4 Pen 4)
Wanderer: can operate up to WP x5km of Master.
Stubborn: Add +10 T (Already Factored in)
Unnaturally Tough (x2)
Agility +10 (already factored in)
Psychic Reservoir – The Familiars Master may sustain two powers without penalty
Psy-Capable – Psy Rating 2
Minor Powers (6)
Call Creatures, Chameleon, Distort Vision, Staunch Bleeding, Warp Howl, Resist Possession
Void Frost (3)
Ward the Chill, Embrace the Emptiness, Breathstealing Barrage