Sonara

A strange winged creature that is Nico's Familiar

Description:

Experience Points:
Spent -
Unspent – 1700
Total -

Profile WS BS S T AG INT PER WP FEL
Stat 58 - 45 57 70 32 50 50 20
Bonus 5 4 5 (10) 7 3 5 5 2

Move: 8/16/24/48 (Flying) 10/20/30/60 (Ground)

Wounds: 13

AP: Natural Armour 8 All

Skills: Acrobatics, Awareness. Concealment (+20), Shadowing, Silent Move, Tracking +20

Talents: Assassin Strike, Lightning Attack, Swift Attack, Furious Assault, Talented (Shadowing)

Traits:

Deadly Ambusher: Automatically hits surprised targets and chooses the location. Victims only receive half armour rounded down and its attacks count as tearing.

Disturbing: (Fear 1)

Flyer: (8)

Living Arsenal: – Natural weapons are no longer Primitive, increase Pen by 2, Increase Armour to 8 (included)

Quadruped: – Double AB when determining movement rate.

Size (Puny): (-20 to hit, +20 to Concealment, (AB-2 for Move)

Valuable: – Near Unique

Phase: – May enter a phased state where it is unaffected by anything not also in the phased state. It cannot pass through psychically charged barriers, Holy Wards or Geller Fields. It is a half action to move from one state to another.

Adaptation (Void): The creature can survive in the void, it apparently has no need to breathe. This may be tied to its phase ability.

Weapons:

Claws or Fangs (Melee; 1D10+4 Pen 4)

Psychic Familiar:

Temperament:

Wanderer: can operate up to WP x5km of Master.

Stubborn: Add +10 T (Already Factored in)

Distinctive Features:

Unnaturally Tough (x2)
Agility +10 (already factored in)

Psychic Features:

Psychic Reservoir – The Familiars Master may sustain two powers without penalty

Psy-Capable – Psy Rating 2

Psychic Powers:

Minor Powers (6)

Call Creatures, Chameleon, Distort Vision, Staunch Bleeding, Warp Howl, Resist Possession

Void Frost (3)

Ward the Chill, Embrace the Emptiness, Breathstealing Barrage

Bio:

Sonara

Rogues and Roses Jimibp